The extinct and later resurrected Telltale,
responsible for some of the best adventure games of the last decade, was
responsible for developing and maintaining this poker game at the beginning of
the last decade. To this day, its title based on this game is a cult work
highly appreciated by poker and interactive entertainment lovers.
Its premise was to bring the world of poker
to a more casual sector, using avatars and other figures to play while the
poker game was being played.
Its strong style of play, a unique
artistic design and a mix of genres made Poker Night an institution since its
launch, despite some technical problems that were corrected over time.
It has not been easy to transfer the virtues of
poker to electronic entertainment, but the truth is that there have been
projects that have allowed players to combine the best of video games
with another type of fun, making poker the main protagonist of the game.
Telltale Games, which declared bankruptcy a few years ago and
which today has been revived thanks to the efforts of part of the original team
(they are currently developing the second part of The Wolf Among Us),
was during the last decade a benchmark in the adventure games sector.
But, before the company gave its best with the
adventures of Clementine in the adventures based on The Walking Dead,
the company developed what is, to this day, one of the best poker games in
memory: Poker Night at the Inventory.
The aesthetics were striking, with a cartoonish style that,
nevertheless, faithfully captured the essence of poker games and allowed to
provide the game sessions with an enormous variety. But that was not what
attracted thousands of players to this title.
The trump card of Poker Night at the Inventory
was precisely the honesty and transparency with which it allowed to play,
avoiding gimmicks and presenting a series of tremendously serious games,
despite what its aesthetics seemed to indicate. Therefore, it was a title in
which learning was easier, but also each player would be judged based on
their style of play, without half measures or concessions of any kind, which
made players always strive to go a step further, expanding knowledge of poker
and improving their game.
Today there are alternatives that mimic the
respect that Poker Night brought to poker in video games, but at the time it
was a novelty. Everything started with the basics: profile creation, avatar
selection and some settings to make the experience 100% personalized.
But things were surprising when you started to
play. The title ended up being a highly recommended tutorial for those who had
never played poker before, and some players even improved their style as they
progressed through the games.
And therein lies the other key to Poker
Night at the Inventory: it offered the poker experience that every type of
player was looking for, without ever losing respect for a game that was taken
very seriously on every screen.
What was most needed to start playing was patience,
since the game took the trouble to teach us the basics of a poker game and the
differences between the different styles that Poker Night played. It was
also a very accessible way to start for anyone who did not know how to play
Poker Night at the Inventory. A system that has served as inspiration for other
later titles, such as Prominence Poker, another of the great exponents of
the genre.
The game has a very agile interface and
was designed so that on computers there was no need to use the keyboard, making
the mouse the only controller in the games. Quite a feat, if we take into
account its release date and the feats that often have to be done to make the controls
respond smoothly.
In terms of difficulty, the game broke the mold
at the time it was released due to the integration of an Artificial
Intelligence that adapted to the player's style, which meant that, even though
there was no substitute for live players, the game was able to present a level
of difficulty according to the player to prevent the sessions from being
unfair or not representing the expected challenge.
One thing Poker Night at the Inventory did very
well was to structure the games according to the player's preferences.
In fact, for anyone who didn't know how to play Poker Night at the Inventory,
the game offered a series of specific screens to familiarize players with the
controls and play styles, and then allowed them to create games of varying
lengths so that players could learn their way around.
The games included in the game offered a very
tight challenge, with a difficulty curve that avoided frustration, but
encouraged overcoming any player profile, making each game unique and the
player enjoyed a game that encouraged him to polish his style.
This is what differentiates Poker Night from
other proposals in the electronic leisure sector: the respect and seriousness
with which it treats the game despite wanting to make it accessible based
on a system of claims to relax the atmosphere, such as avatars or the variety
of scenarios. The game also includes dialogues to liven up the games, which
manage to put the player in situation whatever the situation is.
A great feature of the game is that it allows
you to create small phases of a game to train certain movements. This is very
useful when training or wanting to improve a certain action, so all
those users who want to improve their style of play found in the different game
modes of Poker Night at the Inventory an ideal tool to improve little by little
and acquire skills over time.
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